AI & CODING FOR TEENS
Python Programming for Young Learners
Your Child's First Step Into Building the Future.
Who Is This Programme For?
- Young learners with zero prior coding experience — absolute beginners are not just welcome, they are expected
- Children who enjoy solving puzzles, building things, playing games, or creating stories
- Parents who want to give their child a meaningful digital skill while the window for early learning is still open
The children who learn to code today are not just developing a technical skill. They are building logical thinking, creative confidence, and a relationship with technology that will serve them in every career they ever choose — whether it is medicine, law, design, or engineering. |
Course details:
- 4 Weeks
- Two sessions per week
- Virtual Instructor-Led Training
- KES 15,000
- Certificate of completion

KES 15,000
What You Will Be Able to Do
- Write real Python code to build mini-games, quizzes, and interactive stories from scratch
- Understand variables, loops, conditions, and functions — the foundations of all programming
- Break problems into logical steps and think computationally about any challenge
- Use child-friendly Python environments confidently and independently
- Complete a personal final project they designed, built, and can demonstrate to family
- Understand what coding is — and feel genuinely confident that they can do it
Course Curriculum
Curated modules. Each one builds on the last. Each one ends with working code that your child wrote themselves.
Introduction to Python and Coding Environments
What coding actually is and why it matters. Setting up the environment. Writing the first programs: printing messages, doing calculations, and making the computer respond to what the user types. Every learner writes and runs real code in the first session — no exceptions.
Variables, Data Types, and Conditions
How programs store information and make decisions. Variables that hold names, scores, and choices. If/else logic that makes a quiz react differently depending on the answer. By the end of this session every learner has a working interactive quiz they built.
Loops, Functions, and Game Logic
How programs repeat actions without the programmer writing the same thing over and over. Functions that bundle instructions so they can be reused. Building a simple game loop — the engine behind every computer game that has ever been made.
Final Project
Each learner chooses and builds their own project from a set of options: a text-based adventure game, an interactive quiz on a topic they choose, an animated story, or a simple number-guessing automation. The project is presented live to the group and demonstrated to parents at the end of the session.
Tools You Will Work With
Programming Language
Python 3
Libraries (introduced gently)
Turtle (graphics and animation) Random (games and quizzes)
Environments (age-appropriate)
Thonny — beginner-friendly Python IDE Mu Editor Replit (browser-based, no install needed)
Collaboration
Shared class coding challenges Live peer demonstrations in final session
Testimonials
What Parents and Learners Say
"I enrolled my daughter because I work in tech and wanted her to have an early foundation. What surprised me was how much she enjoyed it — she is 10 and I was not sure it would hold her attention for four hours. It did. She came home excited every single week and her final project genuinely impressed me."
"I am 14 and I had tried to learn Python from YouTube before but kept getting confused and giving up. Having a real instructor who could see what I was doing wrong and fix it in the session made all the difference. I finished with a quiz game that my whole class plays at break time."
"My son is 12 and has always loved games but I had no idea he could build one in four weeks. By week three he was explaining variables to me at dinner. The instructor made it feel like play, not school. He has already asked to enrol in the Web Development programme next."